![]() Fixed Linux module download failures because of missing internal dependencies.Added case-insensitive project name check for Linux project creation to prevent project overwrite by the Editor on creation.Updated copy for download items in the download drawer (downloading to in progress).Added informational message when adding a module to a located editor (not supported behaviour).Added tooltips to content that is truncated in the download drawer.Added “Installed” label to already installed modules & removed the disabled checkbox leading to confusing UX.Added default sorting for remote projects.Improved handling of remote projects, refreshing “Source Control” label when needed.Added refresh to the latest list of available editors to install when there is an update.Fixed duplicated projects with alternating slashes in Windows.Added clear instructions on how to run Hub CLI with the help command.Ability to get and set the user's current install location.Ability to add modules to an existing editor (-module/-m).Ability to install an editor from version (-version/-v) or changeset (-changeset/-c) with/without modules (-module/-m).Fixed UI bug causing modals to be dismissed on Windowsįixing and improving the Hub CLI (experimental feature) :.Forum thread for beta feedback is still available here: Public roadmap is now available here: and directly accessible in Hub.Improved validation checks during installation.Added a way to visually identify installations that failed.Fixed Apple silicon Editors not being detected after restarting Hub.Fixed New Project creation error fields.Removed add platforms option for located editors.Improved search for templates in New Project creation flow.Fixed remote projects not loading properly when signed out.Added the possibility to choose a location for remote projects before downloading them.Fixed templates not loading offline for project creation after they’ve been downloaded. ![]() ![]() Updated installation step on Linux to reflect the real storage available.Fixed folder error creation for license activation.Increased timeout for licensing initialization, helping slower machines to set up correctly.tgz archive for Linux available here: and check out the README file for instructions on how to run the scripts provided Improved support and better integration.Fixed FTU learn microgame promotion if there are no microgames available for the installed editor.Fixed FTU so that license modal still appears when locating an existing editor.Apple silicons Editors are also available through CLI.Visual badge/label to distinguish Apple Intel vs.Concurrent or “side-by-side” workflows will be available soon Note: Currently, Hub only supports the installation of either Apple Intel or Apple silicon Editors at a time for a given version.Download and install Apple silicon Editors through the Hub.Fixed detection of installed Apple silicon editors.Android modules downloaded with the Hub now include API level 30 support.Fixed deleted projects reappearing after restart.UI improvements in projects list, trucating/wrapping editor version when needed, and in modals requiring scrolling.Fixed login in editor after the computer was put to sleep.Added support for spaces in advanced project settings arguments.Fixed project files or folders locked by Hub.Improved Visual Studio Community 2019 detection.Fixed metadata for templates sometimes showing up incorrectly.Support for all services-config.json flags.Added back “Open Unity Hub” option in tray menu when no license is activated.Adding missing WebGL module during First Time User flow.Project opening now correctly hides Hub according to Preferences.You can find more information and documentation here On Linux, Hub is now distributed through RPM and Debian repositories.In the meantime, this thread will be closed as it was created for 3.0.0 beta specifically but we encourage you to continue to share on this forum! We really appreciate the feedback shared in that thread and will continue to look at it and be all ears to make the Hub better. Good news! Hub V3.0.0 just landed and you can read the release notes here. We love feedback - good AND bad! So don’t hold back (we know you won’t ) ![]() So join in the transformational journey for Unity Hub. With your Beta feedback, we will make our products even better for you, and others like you. Many people at Unity have contributed to bringing V3 to life.
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